js和html5实现手机端刮刮卡抽奖效果完美兼容android/IOS

  绝对值得看的来篇,哈哈。本人亲自完成,有错误请大家指出:

  现在的手机完美支持html5,所以如果手机端想要做个抽奖模块的话,用刮刮卡抽奖效果,相信这个互动体验是非常棒的

  ​ps:由于本人没有wp8系统的手机,所以没法兼容wp8系统的,目前完美兼容android,IOS

  如果要在pc浏览的话,得改下js,目前支持谷歌,火狐,ie>=10,如果网友想要的话我就去写个

  代码如下:

  

复制代码 代码如下:

  <!DOCTYPE html>

  <html lang="en">

  <head>

  <meta charset="UTF-8" />

  <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />

  <title>eraser effect</title>

  <script type="text/javascript" src="jquery.core.js"></script>

  <style>

  #canvas {

  background:url(winning-ticket.jpg);<!--奖品图片-->

  width: 531px;

  height: 438px;

  }

  .before{

  background:none !important;

  }

  #canvas canvas {

  cursor: url("hand.png") 0 0, auto;<!--PC端的手势图片-->

  }

  </style>

  </head>

  <body oncontextmenu="return false;" onselectstart="return false;">

  <div id="canvas"></div>

  </body>

  <script type="text/javascript">

  (function() {

  window.onload = function(){

  /**判断浏览器是否支持canvas**/

  try{

  document.createElement('canvas').getContext('2d');

  }catch(e){

  var addDiv = document.createElement('div');

  alert('您的手机不支持刮刮卡效果哦~!');

  }

  };

  var u = navigator.userAgent,mobile = '';

  if(u.indexOf('iPhone') > -1) mobile = 'iphone';

  if(u.indexOf('Android') > -1 || u.indexOf('Linux') > -1) mobile = 'Android';

  function createCanvas(parent, width, height) {

  var canvas = {};

  canvas.node = document.createElement('canvas');

  canvas.context = canvas.node.getContext('2d');

  canvas.node.width = width || 100;

  canvas.node.height = height || 100;

  parent.appendChild(canvas.node);

  return canvas;

  }

  function init(container, width, height, fillColor, type) {

  var canvas = createCanvas(container, width, height);

  var ctx = canvas.context;

  // define a custom fillCircle method

  ctx.fillCircle = function(x, y, radius, fillColor) {

  this.fillStyle = fillColor;

  this.beginPath();

  this.moveTo(x, y);

  this.arc(x, y, radius, 0, Math.PI * 2, false);

  this.fill();

  };

  ctx.clearTo = function(fillColor) {

  ctx.fillStyle = fillColor;

  ctx.fillRect(0, 0, width, height);

  };

  ctx.clearTo(fillColor || "#ddd");

  canvas.node.addEventListener("touchstart",function(e){

  canvas.isDrawing = true;

  },false);

  canvas.node.addEventListener("touchend",function(e){

  canvas.isDrawing = false;

  },false);

  canvas.node.addEventListener("touchmove",function(e){

  if (!canvas.isDrawing) {

  return;

  }

  if(type == 'Android'){

  var x = e.changedTouches[0].pageX - this.offsetLeft;

  var y = e.changedTouches[0].pageY - this.offsetTop;

  }else{

  var x = e.pageX - this.offsetLeft;

  var y = e.pageY - this.offsetTop;

  }

  var radius = 20;

  var fillColor = '#ff0000';

  ctx.globalCompositeOperation = 'destination-out';

  ctx.fillCircle(x, y, radius, fillColor);

  },false);

  }

  var container = document.getElementById('canvas');

  init(container, 531, 438, '#ff0000', mobile);

  })();

  </script>

  </html>