javascript原型链继承用法实例分析

  本文实例分析了javascript原型链继承的用法。分享给大家供大家参考。具体分析如下:

  

复制代码 代码如下:
function Shape(){

  this.name = 'shape';

  this.toString = function(){

  return this.name;

  }

  }

  function TwoDShape(){

  this.name = '2D shape';

  }

  function Triangle(side,height){

  this.name = 'Triangle';

  this.side = side;

  this.height = height;

  this.getArea = function(){

  return this.side*this.height/2;

  };

  }

  /* inheritance */

  TwoDShape.prototype = new Shape();

  Triangle.prototype = new TwoDShape();

 

  当我们对对象的prototype属性进行完全重写时,有时候会对对象constructor属性产生一定的负面影响。

  所以,在我们完成相关的继承关系设定后,对这些对象的const属性进行相应的重置是一个非常好的习惯。如下所示:

  

复制代码 代码如下:
TwoDShape.prototype.constructor = TwoDShape;

  Triangle.prototype.constructor = Triangle;

  改写:

  

复制代码 代码如下:
function Shape(){}

  Shape.prototype.name = 'shape';

  Shape.prototype.toString = function(){

  return this.name;

  }

  function TwoDShape(){}

  TwoDShape.prototype = new Shape();

  TwoDShape.prototype.constructor = TwoDShape;

  TwoDShape.prototype.name = '2d shape';

  function Triangle(side,height){

  this.side = side;

  this.height = height;

  }

  Triangle.prototype = new TwoDShape;

  Triangle.prototype.constructor = Triangle;

  Triangle.prototype.name = 'Triangle';

  Triangle.prototype.getArea = function(){

  return this.side*this.height/2;

  }

  再改写(引用传递而不是值传递):

  

复制代码 代码如下:
function Shape(){}

  Shape.prototype.name = 'shape';

  Shape.prototype.toString = function(){

  return this.name;

  }

  function TwoDShape(){}

  TwoDShape.prototype = Shape.prototype;

  TwoDShape.prototype.constructor = TwoDShape;

  TwoDShape.prototype.name = '2d shape';

  function Triangle(side,height){

  this.side = side;

  this.height = height;

  }

  Triangle.prototype = TwoDShape.prototype;

  Triangle.prototype.constructor = Triangle;

  Triangle.prototype.name = 'Triangle';

  Triangle.prototype.getArea = function(){

  return this.side*this.height/2;

  }

  虽然提高了效率,但是这样的方法有个副作用,因为是引用传递,而不是值传递,所以“父对象”中的name值受到了影响。

  子对象和父对象指向的是同一个对象。所以一旦子对象对其原型进行修改,父对象也会随即被改变。

  再再改写(使用临时构造器):

  

复制代码 代码如下:
function Shape(){}

  Shape.prototype.name = 'shape';

  Shape.prototype.toString = function(){

  return this.name;

  }

  function TwoDShape(){}

  var F = function(){}

  F.prototype = Shape.prototype;

  TwoDShape.prototype = new F();

  TwoDShape.prototype.constructor = TwoDShape;

  TwoDShape.prototype.name = '2d shape';

  function Triangle(side,height){

  this.side = side;

  this.height = height;

  }

  F.prototype = TwoDShape.prototype;

  Triangle.prototype = new F();

  Triangle.prototype.constructor = Triangle;

  Triangle.prototype.name = 'Triangle';

  Triangle.prototype.getArea = function(){

  return this.side*this.height/2;

  }

  虽然提高了效率,但是这样的方法有个副作用,因为是引用传递,而不是值传递,所以“父对象”中的name值受到了影响。

  子对象和父对象指向的是同一个对象。所以一旦子对象对齐原型进行修改,父对象也会随即被改变。

  希望本文所述对大家的javascript程序设计有所帮助。