使用js画图之画切线

  样例:http://www.zhaojz.com.cn/demo/draw9.html

  

复制代码 代码如下:

  //画切线

  //point 圆外的一点

  //dot 圆心

  //r 半径

  function drawCircleTangent(point, dot, r){

  //画辅助线-start

  var color = 'DarkRed'; //切线的颜色

  var color2 = "#ccc"; //其它辅助线的颜色

  drawLine(dot, [dot[0]+9*r,dot[1]], {color: color2}); // 延长圆心所在的水平线

  drawLine(dot, [dot[0],dot[1]-4*r], {color: color2}); // 画出圆心所在的垂直线

  drawPoint({

  pw:2,ph:2,color:'DarkRed',point: [dot[0]+9*r,dot[1],'x']

  });

  drawPoint({

  pw:2,ph:2,color:'DarkRed',point: [dot[0],dot[1]-4*r,'y']

  });

  drawLine(point, [point[0],dot[1]], {color: color2}); // 画point到x轴的垂直线

  drawLine(point, dot, {color: color2}); // 连接point与dot

  drawLine([point[0]-2*r, point[1]], [point[0]+2*r, point[1]], {color: color2}); //画point所在的水平线

  //画辅助线-end

  //point.push('point');

  drawPoint({

  pw:2,ph:2,color:'DarkRed',point: point

  });

  //dot.push('centre');

  var r_square = Math.pow(r,2); // r的平方

  var point_v = point[1]-dot[1]; //point到x轴的距离的平方

  var point_h = point[0]-dot[0]; //point到y轴的距离的平方

  var c_square = Math.pow(point_v,2) + Math.pow(point_h,2); //point到圆心的距离的平方

  var c = Math.sqrt(c_square); //point到圆心的距离

  var sinA = Math.abs(point_v)/c; //sinA

  var cosA = Math.abs(point_h)/c; //cosA

  var b_square = c_square-r_square; //point到切点的距离的平方

  var b = Math.sqrt(b_square); //point到切点的距离

  var sinB = b/c; //sinB

  var cosB = r/c; //cosB

  //以圆心为坐标圆点,确定point所在的象限

  var quadrant  = 1; //默认值

  var pm_h = point_h == 0? point_h: point_h/Math.abs(point_h); //水平方向

  var pm_v = point_v == 0? point_v: point_v/Math.abs(point_v); //垂直方向

  var hv = pm_h*pm_v; //相乘,-1时point在一三象限,+1时point在二四象限,0时point在轴上

  switch(hv){

  case 1:

  if((pm_h+pm_v)==-2){

  quadrant = 2; //第二象限

  }else{

  quadrant = 4; //第四象限

  }

  break;

  case -1:

  if((pm_h-pm_v)==-2){

  quadrant = 3; //第三象限

  }

  break;

  case 0:

  if((pm_h+pm_v)==-1){ //point在x轴的负半轴或者y轴的正半轴时,断定point在第二象限

  quadrant = 2;

  }

  if((pm_h+pm_v)==1){ //point在x轴的正半轴或者y轴的负半轴时,断定point在第四象限

  quadrant = 4;

  }

  break;

  default:

  }

  var sinC = 0;

  var conC = 0;

  var sinD = 0;

  var conD = 0;

  switch(quadrant){

  case 1:

  sinC = cosB*cosA+sinB*sinA; //sinC = sin(90+(B-A)) = cos(B-A) = cosB*cosA+sinB*sinA

  conC = -(sinB*cosA-cosB*sinA); //cosC = cos(90+(B-A)) = -sin(B-A) = -(sinB*cosA-cosB*sinA)

  sinD = -(cosA*cosB-sinA*sinB); //sinD = sin(270-(A+B))

  conD = -(sinA*cosB+cosA*sinB); //conD = cos(270-(A+B))

  break;

  case 2:

  sinC = -(cosB*cosA-sinB*sinA); //sinC = sin(-90+(A+B))

  conC = sinA*cosB+cosA*sinB; //conC = cos(-90+(A+B))

  sinD = cosA*cosB+sinA*sinB; //sinD = sin(90+(A-B))

  conD = -(sinA*cosB-cosA*sinB); //conD = cos(90+(A-B))

  break;

  case 3:

  sinC = -(cosA*cosB+sinA*sinB); //sinC = sin(-90+(A-B))

  conC = -(sinA*cosB-cosA*sinB); //conC = cos(-90+(A-B))

  sinD = (cosA*cosB-sinA*sinB);

  conD = sinA*cosB+cosA*sinB;

  break;

  case 4:

  sinC = cosA*cosB-sinA*sinB;

  conC = -(sinA*cosB+cosA*sinB)

  sinD = -(cosA*cosB+sinA*sinB); //sinD = sin(270+(A-B))

  conD = (sinA*cosB-cosA*sinB); //conD = cos(270+(A-B))

  break;

  default:

  }

  var tangentPointA = [point[0]+b*conC, point[1]+b*sinC]; //切点A位置

  drawLine(point, tangentPointA, {color: color}); //画出切线

  drawLine(dot, tangentPointA, {color: color2}); //连接圆点与切点

  //drawArc(point, 17, (quadrant ==1 ||quadrant==4?180:0)-(quadrant ==2 ||quadrant==3?(-1):1)*Math.asin(sinC)*180/Math.PI, 0);

  var tangentPointB = [point[0]+b*conD, point[1]+b*sinD]; //切点B位置

  drawLine(point, tangentPointB, {color: color}); //画出切线

  drawLine(dot, tangentPointB, {color: color2}); //连接圆点与切点

  //drawArc(point, 27, (quadrant ==1 ||quadrant==4?180:0)-(quadrant ==2 ||quadrant==3?(-1):1)*Math.asin(sinD)*180/Math.PI, 0);

  drawPoint({ //描切点

  pw:3,ph:3,color:'DarkRed',point: tangentPointA

  });

  drawPoint({ //描切点

  pw:3,ph:3,color:'DarkRed',point: tangentPointB

  });

  //画辅助弧

  //(quadrant ==1 ||quadrant==4?360:0)

  drawArc(point, b, 60, (quadrant ==1 ||quadrant==4?180:0)-(quadrant ==2 ||quadrant==3?(-1):1)*Math.asin(sinC)*180/Math.PI-5);

  }