js动画(animate)简单引擎代码示例

  用惯了jquery的同学,相信都很欣赏其动画引擎。确实相对比较完善!如果,如果想像力足够丰富的话,相信可以做出超出想像的效果。当然,跟2d库比起来,还是相差相当一段距离。jquery压根也不是专门为动画而设计的。模拟真实世界方面,还是不足的。但在web世界里还是游刃有余的。动画其实一直是flash的专属领地(web区哉)。只是它常常沦为黑客攻击的漏洞所在,而且要装插件,有时候文件实在太大,而且性耗实在是高啊。html5出现后,其实adobe自己都转移阵地到html5了。当然,我觉得很长一段时间内,flash是不会被放弃的。

  长话短说,步入正题。仿照flash的动画原理,自己写了一个非常简单的js动画引擎。

  首先,用过flash的同学都知道。flash有个时间线,上面布满了“帧”。其实每个帧都是一个镜头,镜头连贯起来就是一副动画效果。其实,这跟电影的原理也一样的,小时候玩过胶片的都知道,对着光可以看到一副副的镜头。人眼分辨两个画面的连贯是有时间限度的。如果想看不到两个画面变换时的闪烁大概30帧/秒左右,电影是24帧的。所以,如果能保证,动画切换能保证每秒30次,基本上,就做到了动画的流畅效果,但是这取决环境。所以具体情况,具体而定,其实关于这方面的知识我也是一知半解。就这个动画引擎而言,了解这么多也差不多足够了,有兴趣可以查找相关知识!

  下面开始说说设计原理。

  首先需要一个帧频,也就是多少帧每秒。如果有了总用时,就可以计算出整个动画下来有多少个“画面”(总帧数)。这种设计,显然有个不足的地方,不能保证时间正好是个整数帧。除非1ms一帧。这是一个网友提出来的,我感觉不好就没有采用。所以这个引擎是有时间误差的。有了总帧数,当动画运行到最后一帧的时候,整个动画也就播放完。如果需要重复播放,重新把当前帧归0。这种动画有一个好处,就可以直接运行到指定帧。也就是flash里的gotoAndStop和gotoAndPlay。其实整个动画设计原理都是照着flash实现的。包括一个很重要的方法:enterFrame。位置就是根据进入当前帧来计算的。还有其它一些方法:stop、play、next......等等因为目前来说,这个引擎是写非常简单和粗糙的,先不说这么详细了。下面先上代码和示例吧!

  animate.js 动画核心

  

复制代码 代码如下:

  var animation = function(obj) {

  this.obj = obj;

  this.frames = 0;

  this.timmer = undefined;

  this.running = false;

  this.ms = [];

  }

  animation.prototype = {

  fps: 36,

  init: function(props, duration, tween) {

  //console.log('初始化');

  this.curframe = 0;

  this.initstate = {};

  this.props = props;

  this.duration = duration || 1000;

  this.tween = tween || function(t, b, c, d) {

  return t * c / d + b;

  };

  this.frames = Math.ceil(this.duration * this.fps/1000);

  for (var prop in this.props) {

  this.initstate[prop] = {

  from: parseFloat($util.dom.getStyle(this.obj, prop)),

  to: parseFloat(this.props[prop])

  };

  }

  },

  start: function() {

  if (!this.running && this.hasNext()) {

  //console.log('可以执行...');

  this.ms.shift().call(this)

  }

  return this;

  },

  //开始播放

  play: function(callback) {

  //console.log('开始动画!');

  var that = this;

  this.running = true;

  if (this.timmer) {

  this.stop();

  }

  this.timmer = setInterval(function() {

  if (that.complete()) {

  that.stop();

  that.running = false;

  if (callback) {

  callback.call(that);

  }

  return;

  }

  that.curframe++;

  that.enterFrame.call(that);

  },

  / this.fps);

  return this;

  },

  // 停止动画

  stop: function() {

  //console.log('结束动画!');

  if (this.timmer) {

  clearInterval(this.timmer);

  // 清除掉timmer id

  this.timmer = undefined;

  }

  },

  go: function(props, duration, tween) {

  var that = this;

  //console.log(tween)

  this.ms.push(function() {

  that.init.call(that, props, duration, tween);

  that.play.call(that, that.start);

  });

  return this;

  },

  //向后一帧

  next: function() {

  this.stop();

  this.curframe++;

  this.curframe = this.curframe > this.frames ? this.frames: this.curframe;

  this.enterFrame.call(this);

  },

  //向前一帧

  prev: function() {

  this.stop();

  this.curframe--;

  this.curframe = this.curframe < 0 ? 0 : this.curframe;

  this.enterFrame.call(this);

  },

  //跳跃到指定帧并播放

  gotoAndPlay: function(frame) {

  this.stop();

  this.curframe = frame;

  this.play.call(this);

  },

  //跳到指定帧停止播放

  gotoAndStop: function(frame) {

  this.stop();

  this.curframe = frame;

  this.enterFrame.call(this);

  },

  //进入帧动作

  enterFrame: function() {

  //console.log('进入帧:' + this.curframe)

  var ds;

  for (var prop in this.initstate) {

  //console.log('from: ' + this.initstate[prop]['from'])

  ds = this.tween(this.curframe, this.initstate[prop]['from'], this.initstate[prop]['to'] - this.initstate[prop]['from'], this.frames).toFixed(2);

  //console.log(prop + ':' + ds)

  $util.dom.setStyle(this.obj, prop, ds)

  }

  },

  //动画结束

  complete: function() {

  return this.curframe >= this.frames;

  },

  hasNext: function() {

  return this.ms.length > 0;

  }

  }

  下面是一个简单的工具,其中有所用到的缓动公式:

  util.js

  

复制代码 代码如下:

  $util = {

  /**

  * 类型检测

  */

  type : function(obj){

  var rep = /\[object\s+(\w+)\]/i;

  var str = Object.prototype.toString.call(obj).toLowerCase();

  str.match(rep);

  return RegExp.$1;

  },

  /**

  * 深拷贝

  */

  $unlink :function (object){

  var unlinked;

  switch ($type(object)){

  case 'object':

  unlinked = {};

  for (var p in object) {

  unlinked[p] = $unlink(object[p]);

  }

  break;

  case 'array':

  unlinked = [];

  for (var i = 0, l = object.length; i < l; i++) {

  unlinked[i] = $unlink(object[i]);

  }

  break;

  default: return object;

  }

  return unlinked;

  },

  /**

  *Dom 相关操作

  */

  dom:{

  $: function(id) {

  return document.getElementById(id);

  },

  getStyle: function(obj, prop) {

  var style = obj.currentStyle || window.getComputedStyle(obj, '');

  if (obj.style.filter) {

  return obj.style.filter.match(/\d+/g)[0];

  }

  return style[prop];

  },

  setStyle: function(obj, prop, val) {

  switch (prop) {

  case 'opacity':

  if($util.client.browser.ie){

  obj.style.filter = 'alpha(' + prop + '=' + val*100 + ')'

  }else{

  obj.style[prop] = val;

  }

  break;

  default:

  obj.style[prop] = val + 'px';

  break;

  }

  },

  setStyles: function(obj, props) {

  for (var prop in props) {

  switch (prop) {

  case 'opacity':

  if($util.client.browser.ie){

  obj.style.filter = 'alpha(' + prop + '=' + props[prop] + ')'

  }else{

  obj.style[prop] = props[prop];

  }

  break;

  default:

  obj.style[prop] = props[prop] + 'px';

  break;

  }

  }

  }

  },

  /**

  *Event 事件相关

  */

  evt : {

  addEvent : function(oTarget, sEventType, fnHandler) {

  if (oTarget.addEventListener) {

  oTarget.addEventListener(sEventType, fnHandler, false);

  } else if (oTarget.attachEvent) {

  oTarget.attachEvent("on" + sEventType, fnHandler);

  } else {

  oTarget["on" + sEventType] = fnHandler;

  }

  },

  rmEvent : function removeEventHandler (oTarget, sEventType, fnHandler) {

  if (oTarget.removeEventListener) {

  oTarget.removeEventListener(sEventType, fnHandler, false);

  } else if (oTarget.detachEvent) {

  oTarget.detachEvent("on" + sEventType, fnHandler);

  } else {

  oTarget["on" + sEventType] = null;

  }

  }

  },

  /**

  *Ajax 异步加载

  */

  ajax : {

  request:function (options) {

  var xhr, res;

  var url = options.url,

  context = options.context,

  success = options.success,

  type = options.type,

  datatype = options.datatype,

  async = options.async,

  send = options.send,

  headers = options.headers;

  try {

  xhr = new XMLHttpRequest();

  } catch(e) {

  try {

  xhr = new ActiveXObject('MSXML2.XMLHTTP');

  } catch(e) {

  xhr = new ActiveXObject('Microsoft.XMLHTTP');

  }

  }

  xhr.onreadystatechange = function() {

  if (xhr.readyState == 4 && xhr.status == 200) {

  res = xhr.responseText;

  success(res);

  }

  }

  xhr.open(type, url, async);

  xhr.send(send);

  }

  },

  /**

  *Array 数组相关

  */

  array : {

  minIndex : function(ary){

  return Math.min.apply(null,ary);

  },

  maxitem : function(ary){

  return Math.max.apply(null,ary);

  }

  },

  /**

  *Client 客户端检测

  */

  client : function(){

  // 浏览器渲染引擎 engines

  var engine = {

  ie: 0,

  gecko: 0,

  webkit: 0,

  khtml: 0,

  opera: 0,

  //complete version

  ver: null

  };

  // 浏览器

  var browser = {

  //browsers

  ie: 0,

  firefox: 0,

  safari: 0,

  konq: 0,

  opera: 0,

  chrome: 0,

  //specific version

  ver: null

  };

  // 客户端平台platform/device/OS

  var system = {

  win: false,

  mac: false,

  x11: false,

  //移动设备

  iphone: false,

  ipod: false,

  ipad: false,

  ios: false,

  android: false,

  nokiaN: false,

  winMobile: false,

  //game systems

  wii: false,

  ps: false

  };

  // 检测浏览器引擎

  var ua = navigator.userAgent;

  if (window.opera){

  engine.ver = browser.ver = window.opera.version();

  engine.opera = browser.opera = parseFloat(engine.ver);

  } else if (/AppleWebKit\/(\S+)/.test(ua)){

  engine.ver = RegExp["$1"];

  engine.webkit = parseFloat(engine.ver);

  //figure out if it's Chrome or Safari

  if (/Chrome\/(\S+)/.test(ua)){

  browser.ver = RegExp["$1"];

  browser.chrome = parseFloat(browser.ver);

  } else if (/Version\/(\S+)/.test(ua)){

  browser.ver = RegExp["$1"];

  browser.safari = parseFloat(browser.ver);

  } else {

  //approximate version

  var safariVersion = 1;

  if (engine.webkit < 100){

  safariVersion = 1;

  } else if (engine.webkit < 312){

  safariVersion = 1.2;

  } else if (engine.webkit < 412){

  safariVersion = 1.3;

  } else {

  safariVersion = 2;

  }

  browser.safari = browser.ver = safariVersion;

  }

  } else if (/KHTML\/(\S+)/.test(ua) || /Konqueror\/([^;]+)/.test(ua)){

  engine.ver = browser.ver = RegExp["$1"];

  engine.khtml = browser.konq = parseFloat(engine.ver);

  } else if (/rv:([^\)]+)\) Gecko\/\d{8}/.test(ua)){

  engine.ver = RegExp["$1"];

  engine.gecko = parseFloat(engine.ver);

  //determine if it's Firefox

  if (/Firefox\/(\S+)/.test(ua)){

  browser.ver = RegExp["$1"];

  browser.firefox = parseFloat(browser.ver);

  }

  } else if (/MSIE ([^;]+)/.test(ua)){

  engine.ver = browser.ver = RegExp["$1"];

  engine.ie = browser.ie = parseFloat(engine.ver);

  }

  //detect browsers

  browser.ie = engine.ie;

  browser.opera = engine.opera;

  //detect platform

  var p = navigator.platform;

  system.win = p.indexOf("Win") == 0;

  system.mac = p.indexOf("Mac") == 0;

  system.x11 = (p == "X11") || (p.indexOf("Linux") == 0);

  //detect windows operating systems

  if (system.win){

  if (/Win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)){

  if (RegExp["$1"] == "NT"){

  switch(RegExp["$2"]){

  case "5.0":

  system.win = "2000";

  break;

  case "5.1":

  system.win = "XP";

  break;

  case "6.0":

  system.win = "Vista";

  break;

  case "6.1":

  system.win = "7";

  break;

  default:

  system.win = "NT";

  break;

  }

  } else if (RegExp["$1"] == "9x"){

  system.win = "ME";

  } else {

  system.win = RegExp["$1"];

  }

  }

  }

  //mobile devices

  system.iphone = ua.indexOf("iPhone") > -1;

  system.ipod = ua.indexOf("iPod") > -1;

  system.ipad = ua.indexOf("iPad") > -1;

  system.nokiaN = ua.indexOf("NokiaN") > -1;

  //windows mobile

  if (system.win == "CE"){

  system.winMobile = system.win;

  } else if (system.win == "Ph"){

  if(/Windows Phone OS (\d+.\d+)/.test(ua)){;

  system.win = "Phone";

  system.winMobile = parseFloat(RegExp["$1"]);

  }

  }

  //determine iOS version

  if (system.mac && ua.indexOf("Mobile") > -1){

  if (/CPU (?:iPhone )?OS (\d+_\d+)/.test(ua)){

  system.ios = parseFloat(RegExp.$1.replace("_", "."));

  } else {

  system.ios = 2;  //can't really detect - so guess

  }

  }

  //determine Android version

  if (/Android (\d+\.\d+)/.test(ua)){

  system.android = parseFloat(RegExp.$1);

  }

  //gaming systems

  system.wii = ua.indexOf("Wii") > -1;

  system.ps = /playstation/i.test(ua);

  //return it

  return {

  engine:     engine,

  browser:    browser,

  system:     system

  };

  }(),

  /**

  *Tween 缓动相关

  */

  tween: {

  Linear: function(t, b, c, d) {

  return c * t / d + b;

  },

  Quad: {

  easeIn: function(t, b, c, d) {

  return c * (t /= d) * t + b;

  },

  easeOut: function(t, b, c, d) {

  return - c * (t /= d) * (t - 2) + b;

  },

  easeInOut: function(t, b, c, d) {

  if ((t /= d / 2) < 1) return c / 2 * t * t + b;

  return - c / 2 * ((--t) * (t - 2) - 1) + b;

  }

  },

  Cubic: {

  easeIn: function(t, b, c, d) {

  return c * (t /= d) * t * t + b;

  },

  easeOut: function(t, b, c, d) {

  return c * ((t = t / d - 1) * t * t + 1) + b;

  },

  easeInOut: function(t, b, c, d) {

  if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;

  return c / 2 * ((t -= 2) * t * t + 2) + b;

  }

  },

  Quart: {

  easeIn: function(t, b, c, d) {

  return c * (t /= d) * t * t * t + b;

  },

  easeOut: function(t, b, c, d) {

  return - c * ((t = t / d - 1) * t * t * t - 1) + b;

  },

  easeInOut: function(t, b, c, d) {

  if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;

  return - c / 2 * ((t -= 2) * t * t * t - 2) + b;

  }

  },

  Quint: {

  easeIn: function(t, b, c, d) {

  return c * (t /= d) * t * t * t * t + b;

  },

  easeOut: function(t, b, c, d) {

  return c * ((t = t / d - 1) * t * t * t * t + 1) + b;

  },

  easeInOut: function(t, b, c, d) {

  if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;

  return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;

  }

  },

  Sine: {

  easeIn: function(t, b, c, d) {

  return - c * Math.cos(t / d * (Math.PI / 2)) + c + b;

  },

  easeOut: function(t, b, c, d) {

  return c * Math.sin(t / d * (Math.PI / 2)) + b;

  },

  easeInOut: function(t, b, c, d) {

  return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;

  }

  },

  Expo: {

  easeIn: function(t, b, c, d) {

  return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b;

  },

  easeOut: function(t, b, c, d) {

  return (t == d) ? b + c: c * ( - Math.pow(2, -10 * t / d) + 1) + b;

  },

  easeInOut: function(t, b, c, d) {

  if (t == 0) return b;

  if (t == d) return b + c;

  if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;

  return c / 2 * ( - Math.pow(2, -10 * --t) + 2) + b;

  }

  },

  Circ: {

  easeIn: function(t, b, c, d) {

  return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;

  },

  easeOut: function(t, b, c, d) {

  return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;

  },

  easeInOut: function(t, b, c, d) {

  if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b;

  return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;

  }

  },

  Elastic: {

  easeIn: function(t, b, c, d, a, p) {

  if (t == 0) return b;

  if ((t /= d) == 1) return b + c;

  if (!p) p = d * .3;

  if (!a || a < Math.abs(c)) {

  a = c;

  var s = p / 4;

  } else var s = p / (2 * Math.PI) * Math.asin(c / a);

  return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;

  },

  easeOut: function(t, b, c, d, a, p) {

  if (t == 0) return b;

  if ((t /= d) == 1) return b + c;

  if (!p) p = d * .3;

  if (!a || a < Math.abs(c)) {

  a = c;

  var s = p / 4;

  } else var s = p / (2 * Math.PI) * Math.asin(c / a);

  return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);

  },

  easeInOut: function(t, b, c, d, a, p) {

  if (t == 0) return b;

  if ((t /= d / 2) == 2) return b + c;

  if (!p) p = d * (.3 * 1.5);

  if (!a || a < Math.abs(c)) {

  a = c;

  var s = p / 4;

  } else var s = p / (2 * Math.PI) * Math.asin(c / a);

  if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;

  return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;

  }

  },

  Back: {

  easeIn: function(t, b, c, d, s) {

  if (s == undefined) s = 1.70158;

  return c * (t /= d) * t * ((s + 1) * t - s) + b;

  },

  easeOut: function(t, b, c, d, s) {

  if (s == undefined) s = 1.70158;

  return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;

  },

  easeInOut: function(t, b, c, d, s) {

  if (s == undefined) s = 1.70158;

  if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;

  return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;

  }

  },

  Bounce: {

  easeIn: function(t, b, c, d) {

  return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;

  },

  easeOut: function(t, b, c, d) {

  if ((t /= d) < (1 / 2.75)) {

  return c * (7.5625 * t * t) + b;

  } else if (t < (2 / 2.75)) {

  return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;

  } else if (t < (2.5 / 2.75)) {

  return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;

  } else {

  return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;

  }

  },

  easeInOut: function(t, b, c, d) {

  if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;

  else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;

  }

  }

  }

  }

  下面是个应用:

  

复制代码 代码如下:

  <!DOCTYPE HTML>

  <html>

  <head>

  <meta http-equiv="Content-Type" content="text/html; charset=gb2312">

  <title>无标题文档</title>

  <script src="util.js" type="text/javascript"></script>

  <script src="animate.js" type="text/javascript"></script>

  <style type="text/css">

  body{behavior:url("csshover.htc")}

  *{padding:0;margin:0}

  .mianbox{width:480px;margin:50px auto;height:240px;}

  .leftbtn{width:20px;background:#eee;border:1px solid #ddd;float:left;margin-right:8px;height:240px;}

  .leftbtn:hover{background:#fff}

  .rightbtn{width:20px;background:#eee;border:1px solid #ddd;float:right;height:240px;}

  .rightbtn:hover{background:#fff}

  .con{width:420px;float:left;height:240px;overflow:hidden;position:relative}

  .con ul{ white-space:nowrap;font-size:0;position:absolute;left:0;top:0;}

  .con li{display:inline; vertical-align:bottom;margin-right:10px}

  </style>

  </head>

  <body>

  <div class="mianbox">

  <div class="leftbtn" id="leftbtn"></div>

  <div class="con">

  <ul>

  <li><img src="http://pic25.nipic.com/20121121/2969675_091845785000_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic23.nipic.com/20120818/9715349_114354586392_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic20.nipic.com/20120329/9715349_154806479182_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic20.nipic.com/20120329/9715349_162301568121_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic23.nipic.com/20120824/9715349_160522342186_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic23.nipic.com/20120824/9715349_160651385195_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic20.nipic.com/20120329/9715349_163520278182_2.jpg" width="205" height="240" /></li>

  <li><img src="http://pic23.nipic.com/20120827/9715349_110350505124_2.jpg" width="205" height="240" /></li>

  </ul>

  </div>

  <div class="rightbtn" id="rightbtn"></div>

  </div>

  <script>

  /**

  * @para obj  内容对象

  * @para lbtn 左按钮

  * @para rbtn 右按钮

  * @para w      每次滚动的宽

  * @para duration 每次运行时间

  * @para tween 缓动类型

  */

  function scOnce(obj, lbtn, rbtn, w, autotime, duration,tween){

  var am = new animation(_ul),

  step=0,

  ulen = obj.scrollWidth,

  timmerm

  dr = 'left',

  that = this;

  // 最右端?

  function isr(){

  return parseInt($util.dom.getStyle(obj, 'left')) >=0;

  }

  // 最左端?

  function isl(){

  return ulen - Math.abs(parseInt($util.dom.getStyle(obj, 'left')))-10 <= w;

  }

  if(isr()&&isl())

  return;

  // 左移

  this.goleft = function (){

  step += -1*w;

  am.go({left:step+"px"},duration,tween).start();

  }

  // 右移

  this.goright = function (){

  step += w;

  am.go({left:step+"px"},duration,tween).start();

  }

  // 注册左按钮事件

  $util.evt.addEvent(lbtn,'click',function(){

  isl()? that.goright():that.goleft();

  })

  // 注册右按钮事件

  $util.evt.addEvent(rbtn,'click',function(){

  isr()? that.goleft():that.goright();

  })

  $util.evt.addEvent(rbtn,'mouseover',function(){

  clearTimeout(timmer);

  })

  $util.evt.addEvent(lbtn,'mouseover',function(){

  clearTimeout(timmer);

  })

  $util.evt.addEvent(rbtn,'mouseout',function(){

  timmer = setInterval(auto,autotime);

  })

  $util.evt.addEvent(lbtn,'mouseout',function(){

  timmer = setInterval(auto,autotime);

  })

  function auto(){

  if(isl()){

  dr = "right";

  }

  if(isr()){

  dr = "left";

  }

  that['go'+dr]();

  }

  timmer = setInterval(auto,autotime);

  }

  var _ul = document.getElementsByTagName('ul')[0],

  lbtn = document.getElementById('leftbtn'),

  rbtn = document.getElementById('rightbtn');

  var startgo = new scOnce(_ul,lbtn,rbtn,430,3000,500,$util.tween.Quint.easeInOut);

  </script>

  </body>

  </html>