JS写的贪吃蛇游戏(个人练习)

  JS贪吃蛇游戏,个人练习之用,放在这备份一下,

JS写的贪吃蛇游戏(个人练习)

  

复制代码 代码如下:

  <!DOCTYPE html>

  <html xmlns="http://www.w3.org/1999/xhtml">

  <head>

  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

  <title>JS贪吃蛇-练习</title>

  <style type="text/css">

  #pannel table {

  border-collapse: collapse;

  }

  #pannel table td {

  border: 1px solid #808080;

  width: 10px;

  height: 10px;

  font-size: 0;

  line-height: 0;

  overflow: hidden;

  }

  #pannel table .snake {

  background-color: green;

  }

  #pannel table .food {

  background-color: blue;

  }

  </style>

  <script type="text/javascript">

  var Direction = new function () {

  this.UP = 38;

  this.RIGHT = 39;

  this.DOWN = 40;

  this.LEFT = 37;

  };

  var Common = new function () {

  this.width = 20; /*水平方向方格数*/

  this.height = 20; /*垂直方向方格数*/

  this.speed = 250; /*速度 值越小越快*/

  this.workThread = null;

  };

  var Main = new function () {

  var control = new Control();

  window.onload = function () {

  control.Init("pannel");

  /*开始按钮*/

  document.getElementById("btnStart").onclick = function () {

  control.Start();

  this.disabled = true;

  document.getElementById("selSpeed").disabled = true;

  document.getElementById("selSize").disabled = true;

  };

  /*调速度按钮*/

  document.getElementById("selSpeed").onchange = function () {

  Common.speed = this.value;

  }

  /*调大小按钮*/

  document.getElementById("selSize").onchange = function () {

  Common.width = this.value;

  Common.height = this.value;

  control.Init("pannel");

  }

  };

  };

  /*控制器*/

  function Control() {

  this.snake = new Snake();

  this.food = new Food();

  /*初始化函数,创建表格*/

  this.Init = function (pid) {

  var html = [];

  html.push("<table>");

  for (var y = 0; y < Common.height; y++) {

  html.push("<tr>");

  for (var x = 0; x < Common.width; x++) {

  html.push('<td id="box_' + x + "_" + y + '"> </td>');

  }

  html.push("</tr>");

  }

  html.push("</table>");

  this.pannel = document.getElementById(pid);

  this.pannel.innerHTML = html.join("");

  };

  /*开始游戏 - 监听键盘、创建食物、刷新界面线程*/

  this.Start = function () {

  var me = this;

  this.MoveSnake = function (ev) {

  var evt = window.event || ev;

  me.snake.SetDir(evt.keyCode);

  };

  try {

  document.attachEvent("onkeydown", this.MoveSnake);

  } catch (e) {

  document.addEventListener("keydown", this.MoveSnake, false);

  }

  this.food.Create();

  Common.workThread = setInterval(function () {

  me.snake.Eat(me.food); me.snake.Move();

  }, Common.speed);

  };

  }

  /*蛇*/

  function Snake() {

  this.isDone = false;

  this.dir = Direction.RIGHT;

  this.pos = new Array(new Position());

  /*移动 - 擦除尾部,向前移动,判断游戏结束(咬到自己或者移出边界)*/

  this.Move = function () {

  document.getElementById("box_" + this.pos[0].X + "_" + this.pos[0].Y).className = "";

  //所有 向前移动一步

  for (var i = 0; i < this.pos.length - 1; i++) {

  this.pos[i].X = this.pos[i + 1].X;

  this.pos[i].Y = this.pos[i + 1].Y;

  }

  //重新设置头的位置

  var head = this.pos[this.pos.length - 1];

  switch (this.dir) {

  case Direction.UP:

  head.Y--;

  break;

  case Direction.RIGHT:

  head.X++;

  break;

  case Direction.DOWN:

  head.Y++;

  break;

  case Direction.LEFT:

  head.X--;

  break;

  }

  this.pos[this.pos.length - 1] = head;

  //遍历画蛇,同时判断游戏结束

  for (var i = 0; i < this.pos.length; i++) {

  var isExits = false;

  for (var j = i + 1; j < this.pos.length; j++)

  if (this.pos[j].X == this.pos[i].X && this.pos[j].Y == this.pos[i].Y) {

  isExits = true;

  break;

  }

  if (isExits) { this.Over();/*咬自己*/ break; }

  var obj = document.getElementById("box_" + this.pos[i].X + "_" + this.pos[i].Y);

  if (obj) obj.className = "snake"; else { this.Over();/*移出边界*/ break; }

  }

  this.isDone = true;

  };

  /*游戏结束*/

  this.Over = function () {

  clearInterval(Common.workThread);

  alert("游戏结束!");

  }

  /*吃食物*/

  this.Eat = function (food) {

  var head = this.pos[this.pos.length - 1];

  var isEat = false;

  switch (this.dir) {

  case Direction.UP:

  if (head.X == food.pos.X && head.Y == food.pos.Y + 1) isEat = true;

  break;

  case Direction.RIGHT:

  if (head.Y == food.pos.Y && head.X == food.pos.X - 1) isEat = true;

  break;

  case Direction.DOWN:

  if (head.X == food.pos.X && head.Y == food.pos.Y - 1) isEat = true;

  break;

  case Direction.LEFT:

  if (head.Y == food.pos.Y && head.X == food.pos.X + 1) isEat = true;

  break;

  }

  if (isEat) {

  this.pos[this.pos.length] = new Position(food.pos.X, food.pos.Y);

  food.Create(this.pos);

  }

  };

  /*控制移动方向*/

  this.SetDir = function (dir) {

  switch (dir) {

  case Direction.UP:

  if (this.isDone && this.dir != Direction.DOWN) { this.dir = dir; this.isDone = false; }

  break;

  case Direction.RIGHT:

  if (this.isDone && this.dir != Direction.LEFT) { this.dir = dir; this.isDone = false; }

  break;

  case Direction.DOWN:

  if (this.isDone && this.dir != Direction.UP) { this.dir = dir; this.isDone = false; }

  break;

  case Direction.LEFT:

  if (this.isDone && this.dir != Direction.RIGHT) { this.dir = dir; this.isDone = false; }

  break;

  }

  };

  }

  /*食物*/

  function Food() {

  this.pos = new Position();

  /*创建食物 - 随机位置创建立*/

  this.Create = function (pos) {

  document.getElementById("box_" + this.pos.X + "_" + this.pos.Y).className = "";

  var x = 0, y = 0, isCover = false;

  /*排除蛇的位置*/

  do {

  x = parseInt(Math.random() * (Common.width - 1));

  y = parseInt(Math.random() * (Common.height - 1));

  isCover = false;

  if (pos instanceof Array) {

  for (var i = 0; i < pos.length; i++) {

  if (x == pos[i].X && y == pos[i].Y) {

  isCover = true;

  break;

  }

  }

  }

  } while (isCover);

  this.pos = new Position(x, y);

  document.getElementById("box_" + x + "_" + y).className = "food";

  };

  }

  function Position(x, y) {

  this.X = 0;

  this.Y = 0;

  if (arguments.length >= 1) this.X = x;

  if (arguments.length >= 2) this.Y = y;

  }

  </script>

  </head>

  <body>

  <div id="pannel" style="margin-bottom: 10px;"></div>

  <select id="selSize">

  <option value="20">20*20</option>

  <option value="30">30*30</option>

  <option value="40">40*40</option>

  </select>

  <select id="selSpeed">

  <option value="500">速度-慢</option>

  <option value="250" selected="selected">速度-中</option>

  <option value="100">速度-快</option>

  </select>

  <input type="button" id="btnStart" value="开始" />

  </body>

  </html>