js实现图片旋转的三种方法

  1 使用jQueryRotate.js实现

  示例代码:

  

复制代码 代码如下:

  <!DOCTYPE html>

  <html>

  <head>

  <title></title>

  <style type="text/css">

  #div1 {

  width: 800px;

  height: 600px;

  background-color: #ff0;

  position: absolute;

  }

  .imgRotate {

  width: 100px;

  height: 80px;

  position: absolute;

  top: 50%;

  left: 50%;

  margin: -40px 0 0 -50px;

  }

  </style>

  </head>

  <body>

  <div id="div1">

  <img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />

  <input id="input2" type="button" value="btn2"></input>

  </div>

  </body>

  <script type="text/javascript" src="jquery.min.js"></script>

  <script type="text/javascript" src="jQueryRotate.js"></script>

  <script type="text/javascript">

  var num = 0;

  $("#input2").click(function(){

  num ++;

  $("#img1").rotate(90*num);

  });

  </script>

  </html>

  测试结果:chrome下效果正常,旋转后img对象仍为img对象;ie8下效果正常,但旋转后img对象变为下面对象,由于对象变化,若旋转后仍按原来方法获取img对象,则会报js错误。欲获取image对象,可根据class获取。如果图像旋转后,不进行其它操作,则可用此方法。若进行其它操作,如放大、缩小图像,则此方法实现较复杂。

  

复制代码 代码如下:

  <span ...>

  <rvml:group class="rvml"...>

  <rvml:image class="rvml".../>

  </rvml:group>

  </span>

  2 使用Microsoft提供的Matrix对象

  示例代码:

  

复制代码 代码如下:

  <!DOCTYPE html>

  <html>

  <head>

  <title></title>

  <style type="text/css">

  #div1 {

  width: 800px;

  height: 600px;

  background-color: #ff0;

  position: absolute;

  }

  .imgRotate {

  width: 100px;

  height: 100px;

  position: absolute;

  top: 50%;

  left: 50%;

  margin: -50px 0 0 -50px;

  }

  #imgRotate {

  width: 100px;

  height: 100px;

  position: absolute;

  top: 50%;

  left: 50%;

  margin: -50px 0 0 -50px;

  }

  </style>

  </head>

  <body>

  <div id="div1">

  <img id="img1" class="imgRotate" src="http://www.baidu.com/img/logo-yy.gif" />

  <input id="input1" type="button" value="btn1"></input>

  </div>

  </body>

  <script type="text/javascript" src="jquery.min.js"></script>

  <script type="text/javascript">

  function rotate(id,angle,whence) {

  var p = document.getElementById(id);

  // we store the angle inside the image tag for persistence

  if (!whence) {

  p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360;

  } else {

  p.angle = angle;

  }

  if (p.angle >= 0) {

  var rotation = Math.PI * p.angle / 180;

  } else {

  var rotation = Math.PI * (360+p.angle) / 180;

  }

  var costheta = Math.cos(rotation);

  var sintheta = Math.sin(rotation);

  if (document.all && !window.opera) {

  var canvas = document.createElement('img');

  canvas.src = p.src;

  canvas.height = p.height;

  canvas.width = p.width;

  canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')";

  } else {

  var canvas = document.createElement('canvas');

  if (!p.oImage) {

  canvas.oImage = new Image();

  canvas.oImage.src = p.src;

  } else {

  canvas.oImage = p.oImage;

  }

  canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height);

  canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width);

  var context = canvas.getContext('2d');

  context.save();

  if (rotation <= Math.PI/2) {

  context.translate(sintheta*canvas.oImage.height,0);

  } else if (rotation <= Math.PI) {

  context.translate(canvas.width,-costheta*canvas.oImage.height);

  } else if (rotation <= 1.5*Math.PI) {

  context.translate(-costheta*canvas.oImage.width,canvas.height);

  } else {

  context.translate(0,-sintheta*canvas.oImage.width);

  }

  context.rotate(rotation);

  context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height);

  context.restore();

  }

  canvas.id = p.id;

  canvas.angle = p.angle;

  p.parentNode.replaceChild(canvas, p);

  }

  function rotateRight(id,angle) {

  rotate(id,angle==undefined?90:angle);

  }

  function rotateLeft(id,angle) {

  rotate(id,angle==undefined?-90:-angle);

  }

  $("#input1").click(function(){

  $("img.imgRotate").attr("id","imgRotate");

  rotateLeft("imgRotate",90);

  $("#imgRotate").attr("top","50%");

  $("#imgRotate").attr("left","50%");

  $("#imgRotate").attr("margin","-50px 0 0 -50px");

  });

  </script>

  </html>

  测试结果:chrome下效果正常,但旋转后img对象变为canvas对象;ie8下效果正常,旋转后img对象仍为img对象。Matrix()参数较多,使用时需较多计算。

  3 使用Microsoft提供的BasicImage对象

  示例代码:

  

复制代码 代码如下:

  <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">

  <html xmlns="http://www.w3.org/1999/xhtml">

  <head>

  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />

  </head>

  <body>

  <img id="image" src="http://www.baidu.com/img/logo-yy.gif" />

  <input id="input2" type="button" value="btn2"></input>

  </body>

  <script type="text/javascript" src="jquery.min.js"></script>

  <script type="text/javascript">

  var num = 0;

  $("#input2").click(function(){

  num = (num + 1) % 4;

  document.getElementById('image').style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation='+num+')';

  });

  </script>

  </html>

  测试结果:chrome下不能旋转;ie8下效果正常,旋转后img对象仍为img对象。BasicImage()仅一个参数。

  查看这三种方法的代码会发现,本质上是一种解决方案:chrome下使用canvas对象实现,ie8下使用VML或者Matrix()或BasicImage()实现。本人近期改造一个组件:其中涉及到旋转、放大图片,由于jQueryRotate.js在ie8下会生成一个新的对象,导致放大图片前选择图片时,需要进行特殊处理。后决定对chrome、ie8分开处理,chrome下使用jQueryRotate实现,ie8下使用BasicImage()实现,保证了代码的简洁性和可读性。