.NET图像界面按钮的clicked事件浅谈

  但是事件并不局限于图像界面,也可能是满足程序的某个逻辑判断触发了事件。引发事件的对象叫做事件发送方,捕获事件并对其做出响应的对象叫做事件接收方。但是事件发送方并不知道哪个对象或者方法会处理它引发的事件,所以需要在事件发送方和事件接收方之间存在一媒介,明确某个对象或者某个类型的某个方法会对这个事件进行响应。.NET用委托作为事件发送方与事件接收方之间的媒介,委托只有一个签名,只要方法签名与委托签名匹配的方法,都可以声明自己对这个委托类型的事件的感兴趣,接收并处理它。

  事件发送方的对象为了给事件接收对象传递一些额外信息,就需要写一个派生于System.EventArgs的类,封装一些数据。

  

复制代码 代码如下:

  public class DrawEventArgs:EventArgs

  {

  privatedouble m_Size;

  public DrawEventArgs(doublesize)

  {

  m_Size = size;

  }

  public double Size

  {

  get

  {

  returnm_Size;

  }

  }

  }

  下面声明一委托,该委托有两个参数,一个是参数代表事件的发送方,另一个是参数是该事件封装的数据。

  public  delegate void ShapeSizeChanged(objectsender,DrawEventArgs e);

  ShapeSizeChanged的实例可以绑定到任何和它方法签名匹配的方法上。

  下面是自定义事件委托,

  public event ShapeSizeChanged SizeChanged;

  下面是一个负责引发事件的类型代码,

  

复制代码 代码如下:

  public class DrawManager

  {

  public event ShapeSizeChangedSizeChanged;

  protectedvoid OnSizeChanged(DrawEventArgse)

  {

  ShapeSizeChangedtemp = SizeChanged;

  //是否有委托与该事件关联

  if(temp != null)

  {

  temp(this,e);

  }

  }

  public void SizeChange(doublesize)

  {

  DrawEventArgse = new DrawEventArgs(size);

  OnSizeChanged(e);

  }

  }

  而后定义两个监听事件的类型,

  

复制代码 代码如下:

  public class Square

  {

  publicSquare(DrawManager drawManager)

  {

  //drawManager.SizeChanged+= DrawSquare;

  //把事件关联到委托上

  drawManager.SizeChanged += new ShapeSizeChanged(DrawSquare);

  }

  public void DrawSquare(objectsender, DrawEventArgs e)

  {

  Console.WriteLine(string.Format("TheSquare'Length = {0}", e.Size));

  }

  public void Detach(DrawManagerdrawManager)

  {

  //drawManager.SizeChanged-= DrawSquare;

  //解除事件和委托的关联

  drawManager.SizeChanged -= new ShapeSizeChanged(DrawSquare);

  }

  }

  public class Rectangle

  {

  publicRectangle(DrawManager drawManager)

  {

  drawManager.SizeChanged +=DrawRectangle;

  }

  public void DrawRectangle(objectsender, DrawEventArgs e)

  {

  Console.WriteLine(string.Format("TheRectangle'length={0} and width={1}.",e.Size*2,e.Size));

  }

  public void Detach(DrawManagerdrawManager)

  {

  drawManager.SizeChanged -=DrawRectangle;

  }

  }

  测试代码,

  

复制代码 代码如下:

  class Program

  {

  static void Main(string[]args)

  {

  DrawManagerdrawManager = new DrawManager();

  Rectanglerect = new Rectangle(drawManager);

  Squaresquare = new Square(drawManager);

  //引发事件

  drawManager.SizeChange(5);

  //解除监听事件

  square.Detach(drawManager);

  drawManager.SizeChange(10);

  Console.ReadLine();

  }

  }

  /*运行结果

  The Rectangle'length=10 and width=5.

  The Square'Length = 5

  The Rectangle'length=20 and width=10.

  */

  .NET中的事件模式和观察者模式非常相似,也可谓是观察者模式在.NET下的进化版吧,下面用观察者模式实现上面功能以做对比,首先定义两个接口,IObserver和IObservable,如下

  

复制代码 代码如下:

  public interface IObserver

  {

  voidNotify(DrawEventArgs e);

  }

  public interface IObservable

  {

  voidRegister(IObserver observer);

  voidUnRegister(IObserver observer);

  }

  下面是改写后的两个观察者类,

  

复制代码 代码如下:

  public class NewRectangle:IObserver

  {

  privateObserverManager m;

  publicNewRectangle(ObserverManager oManager)

  {

  m=oManager;

  oManager.Register(this);

  }

  public void Notify(DrawEventArgse)

  {

  Console.WriteLine(string.Format("TheRectangle'length={0} and width={1}.", e.Size * 2, e.Size));

  }

  public void Detach()

  {

  m.UnRegister(this);

  }

  }

  public class NewSquare:IObserver

  {

  privateObserverManager m;

  publicNewSquare(ObserverManager oManager)

  {

  m=oManager;

  oManager.Register(this);

  }

  public void Notify(DrawEventArgse)

  {

  Console.WriteLine(string.Format("TheSquare'Length = {0}.", e.Size));

  }

  public void Detach()

  {

  m.UnRegister(this);

  }

  }

  下面是负责通知观察者的类型,

  

复制代码 代码如下:

  public class ObserverManager:IObservable

  {

  protectedArrayList arrList;

  publicObserverManager()

  {

  arrList = newArrayList();

  }

  public void Register(IObserverobserver)

  {

  arrList.Add(observer);

  }

  public void UnRegister(IObserverobserver)

  {

  if(arrList.Contains(observer))

  {

  arrList.Remove(observer);

  }

  }

  public void NotifyObservers(doublesize)

  {

  DrawEventArgse = new DrawEventArgs(size);

  foreach(IObserver observer inarrList)

  {

  observer.Notify(e);

  }

  }

  public void SizeChanged(doublesize)

  {

  NotifyObservers(size);

  }

  }

  下面是调用代码,

  

复制代码 代码如下:

  static void Main(string[]args)

  {

  ObserverManageroManager = new ObserverManager();

  NewRectanglerect = new NewRectangle(oManager);

  NewSquaresquare = new NewSquare(oManager);

  oManager.SizeChanged(5);

  square.Detach();

  oManager.SizeChanged(10);

  Console.ReadLine();

  }

  最好运行下代码,这样可以更easy的理解这两种模式微妙的差别了。

  对事件来说,还可以显式的用add和remove编写事件访问器,事件访问器通常有编译器生成,所以可以显式的用事件访问器修改DrawManager类型,

  

复制代码 代码如下:

  public class DrawManager

  {

  privateevent ShapeSizeChangedm_SizeChanged;

  privatereadonly objectm_lock = new object();

  public event ShapeSizeChangedSizeChanged

  {

  add

  {

  lock(m_lock)

  {

  m_SizeChanged += value;

  }

  }

  remove

  {

  lock(m_lock)

  {

  m_SizeChanged -= value;

  }

  }

  }

  protectedvoid OnSizeChanged(DrawEventArgse)

  {

  ShapeSizeChangedtemp = m_SizeChanged;

  //是否有委托与该事件关联

  if(temp != null)

  {

  temp(this,e);

  }

  }

  public void SizeChange(doublesize)

  {

  DrawEventArgse = new DrawEventArgs(size);

  OnSizeChanged(e);

  }

  }