纯JavaScript实现HTML5 Canvas六种特效滤镜示例

  小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯JavaScript可调用的API文件gloomyfishfilter.js。支持的特效滤镜分别为:

  1.反色

  2.灰色调

  3.模糊

  4.浮雕

  5.雕刻

  6.镜像

  滤镜原理解释:

  1.反色:获取一个像素点RGB值r, g, b则新的RGB值为(255-r, 255-g, 255-b)

  2.灰色调:获取一个像素点RGB值r, g, b则新的RGB值为

  

复制代码 代码如下:

  newr = (r * 0.272) + (g * 0.534) + (b * 0.131);

  newg = (r * 0.349) + (g * 0.686) + (b * 0.168);

  newb = (r * 0.393) + (g * 0.769) + (b * 0.189);

  3.模糊:基于一个5*5的卷积核

  4.浮雕与雕刻:

  基于当前像素的前一个像素RGB值与它的后一个像素的RGB值之差再加上128

  5.镜像:模拟了物体在镜子中与之对应的效果。

  杂项准备

  1.如何获取Canvas 2d context对象

  

复制代码 代码如下:

  var canvas = document.getElementById("target");

  canvas.width = source.clientWidth;

  canvas.height = source.clientHeight;

  if(!canvas.getContext) {

  console.log("Canvas not supported. Please install a HTML5compatible browser.");

  return;

  }

  // get 2D context of canvas and draw image

  tempContext = canvas.getContext("2d");

  2.如何绘制一个DOM img对象到Canvas对象中

  

复制代码 代码如下:

  var source = document.getElementById("source");

  tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

  3.如何从Canvas对象中获取像素数据

  

复制代码 代码如下:

  var canvas = document.getElementById("target");

  varlen = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  var binaryData = canvasData.data;

  4.如何对DOM对象实现鼠标Click事件绑定

  

复制代码 代码如下:

  function bindButtonEvent(element, type, handler)

  {

  if(element.addEventListener){

  element.addEventListener(type, handler,false);

  }else {

  element.attachEvent('on'+type, handler);// for IE6,7,8

  }

  }

  5.如何调用实现的gfilter API完成滤镜功能

  

复制代码 代码如下:

  <scriptsrc="gloomyfishfilter.js"></script> //导入API文件

  gfilter.colorInvertProcess(binaryData, len); //调用 API

  6.浏览器支持:IE, FF, Chrome上测试通过,其中IE上支持通过以下标签实现:

  

复制代码 代码如下:

  <meta http-equiv="X-UA-Compatible"content="chrome=IE8">

  效果演示:

纯JavaScript实现HTML5 Canvas六种特效滤镜示例

  应用程序源代码:

  CSS部分:

  

复制代码 代码如下:

  #svgContainer {

  width:800px;

  height:600px;

  background-color:#EEEEEE;

  }

  #sourceDiv { float: left; border: 2px solid blue}

  #targetDiv { float: right;border: 2px solid red}

  filter1.html中HTML源代码:

  

复制代码 代码如下:

  <!DOCTYPE html>

  <html>

  <head>

  <meta http-equiv="X-UA-Compatible" content="chrome=IE8">

  <meta http-equiv="Content-type" content="text/html;charset=UTF-8">

  <title>Canvas Filter Demo</title>

  <link href="default.css" rel="stylesheet" />

  <script src="gloomyfishfilter.js"></scrip>

  </head>

  <body>

  <h1>HTML Canvas Image Process - By Gloomy Fish</h1>

  <div id="svgContainer">

  <div id="sourceDiv">

  <img id="source" src="../test.png" />

  </div>

  <div id="targetDiv">

  <canvas id="target"></canvas>

  </div>

  </div>

  <div id="btn-group">

  <button type="button" id="invert-button">反色</button>

  <button type="button" id="adjust-button">灰色调</button>

  <button type="button" id="blur-button">模糊</button>

  <button type="button" id="relief-button">浮雕</button>

  <button type="button" id="diaoke-button">雕刻</button>

  <button type="button" id="mirror-button">镜像</button>

  </div>

  </body>

  </html>

  filter1.html中JavaScript源代码:

  

复制代码 代码如下:

  var tempContext = null; // global variable 2d context

  window.onload = function() {

  var source = document.getElementById("source");

  var canvas = document.getElementById("target");

  canvas.width = source.clientWidth;

  canvas.height = source.clientHeight;

  if (!canvas.getContext) {

  console.log("Canvas not supported. Please install a HTML5 compatible browser.");

  return;

  }

  // get 2D context of canvas and draw image

  tempContext = canvas.getContext("2d");

  tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);

  // initialization actions

  var inButton = document.getElementById("invert-button");

  var adButton = document.getElementById("adjust-button");

  var blurButton = document.getElementById("blur-button");

  var reButton = document.getElementById("relief-button");

  var dkButton = document.getElementById("diaoke-button");

  var mirrorButton = document.getElementById("mirror-button");

  // bind mouse click event

  bindButtonEvent(inButton, "click", invertColor);

  bindButtonEvent(adButton, "click", adjustColor);

  bindButtonEvent(blurButton, "click", blurImage);

  bindButtonEvent(reButton, "click", fudiaoImage);

  bindButtonEvent(dkButton, "click", kediaoImage);

  bindButtonEvent(mirrorButton, "click", mirrorImage);

  }

  function bindButtonEvent(element, type, handler)

  {

  if(element.addEventListener) {

  element.addEventListener(type, handler, false);

  } else {

  element.attachEvent('on'+type, handler); // for IE6,7,8

  }

  }

  function invertColor() {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  var binaryData = canvasData.data;

  // Processing all the pixels

  gfilter.colorInvertProcess(binaryData, len);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  function adjustColor() {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  var binaryData = canvasData.data;

  // Processing all the pixels

  gfilter.colorAdjustProcess(binaryData, len);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  function blurImage()

  {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  // Processing all the pixels

  gfilter.blurProcess(tempContext, canvasData);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  function fudiaoImage()

  {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  // Processing all the pixels

  gfilter.reliefProcess(tempContext, canvasData);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  function kediaoImage()

  {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  // Processing all the pixels

  gfilter.diaokeProcess(tempContext, canvasData);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  function mirrorImage()

  {

  var canvas = document.getElementById("target");

  var len = canvas.width * canvas.height * 4;

  var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

  // Processing all the pixels

  gfilter.mirrorProcess(tempContext, canvasData);

  // Copying back canvas data to canvas

  tempContext.putImageData(canvasData, 0, 0);

  }

  滤镜源代码(gloomyfishfilter.js):

  

复制代码 代码如下:

  var gfilter = {

  type: "canvas",

  name: "filters",

  author: "zhigang",

  getInfo: function () {

  return this.author + ' ' + this.type + ' ' + this.name;

  },

  /**

  * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)

  *

  * @param binaryData - canvas's imagedata.data

  * @param l - length of data (width * height of image data)

  */

  colorInvertProcess: function(binaryData, l) {

  for (var i = 0; i < l; i += 4) {

  var r = binaryData[i];

  var g = binaryData[i + 1];

  var b = binaryData[i + 2];

  binaryData[i] = 255-r;

  binaryData[i + 1] = 255-g;

  binaryData[i + 2] = 255-b;

  }

  },

  /**

  * adjust color values and make it more darker and gray...

  *

  * @param binaryData

  * @param l

  */

  colorAdjustProcess: function(binaryData, l) {

  for (var i = 0; i < l; i += 4) {

  var r = binaryData[i];

  var g = binaryData[i + 1];

  var b = binaryData[i + 2];

  binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);

  binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);

  binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);

  }

  },

  /**

  * deep clone image data of canvas

  *

  * @param context

  * @param src

  * @returns

  */

  copyImageData: function(context, src)

  {

  var dst = context.createImageData(src.width, src.height);

  dst.data.set(src.data);

  return dst;

  },

  /**

  * convolution - keneral size 5*5 - blur effect filter(模糊效果)

  *

  * @param context

  * @param canvasData

  */

  blurProcess: function(context, canvasData) {

  console.log("Canvas Filter - blur process");

  var tempCanvasData = this.copyImageData(context, canvasData);

  var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;

  for ( var x = 0; x < tempCanvasData.width; x++) {

  for ( var y = 0; y < tempCanvasData.height; y++) {

  // Index of the pixel in the array

  var idx = (x + y * tempCanvasData.width) * 4;

  for(var subCol=-2; subCol<=2; subCol++) {

  var colOff = subCol + x;

  if(colOff <0 || colOff >= tempCanvasData.width) {

  colOff = 0;

  }

  for(var subRow=-2; subRow<=2; subRow++) {

  var rowOff = subRow + y;

  if(rowOff < 0 || rowOff >= tempCanvasData.height) {

  rowOff = 0;

  }

  var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;

  var r = tempCanvasData.data[idx2 + 0];

  var g = tempCanvasData.data[idx2 + 1];

  var b = tempCanvasData.data[idx2 + 2];

  sumred += r;

  sumgreen += g;

  sumblue += b;

  }

  }

  // calculate new RGB value

  var nr = (sumred / 25.0);

  var ng = (sumgreen / 25.0);

  var nb = (sumblue / 25.0);

  // clear previous for next pixel point

  sumred = 0.0;

  sumgreen = 0.0;

  sumblue = 0.0;

  // assign new pixel value

  canvasData.data[idx + 0] = nr; // Red channel

  canvasData.data[idx + 1] = ng; // Green channel

  canvasData.data[idx + 2] = nb; // Blue channel

  canvasData.data[idx + 3] = 255; // Alpha channel

  }

  }

  },

  /**

  * after pixel value - before pixel value + 128

  * 浮雕效果

  */

  reliefProcess: function(context, canvasData) {

  console.log("Canvas Filter - relief process");

  var tempCanvasData = this.copyImageData(context, canvasData);

  for ( var x = 1; x < tempCanvasData.width-1; x++)

  {

  for ( var y = 1; y < tempCanvasData.height-1; y++)

  {

  // Index of the pixel in the array

  var idx = (x + y * tempCanvasData.width) * 4;

  var bidx = ((x-1) + y * tempCanvasData.width) * 4;

  var aidx = ((x+1) + y * tempCanvasData.width) * 4;

  // calculate new RGB value

  var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;

  var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;

  var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;

  nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);

  ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);

  nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

  // assign new pixel value

  canvasData.data[idx + 0] = nr; // Red channel

  canvasData.data[idx + 1] = ng; // Green channel

  canvasData.data[idx + 2] = nb; // Blue channel

  canvasData.data[idx + 3] = 255; // Alpha channel

  }

  }

  },

  /**

  * before pixel value - after pixel value + 128

  * 雕刻效果

  *

  * @param canvasData

  */

  diaokeProcess: function(context, canvasData) {

  console.log("Canvas Filter - process");

  var tempCanvasData = this.copyImageData(context, canvasData);

  for ( var x = 1; x < tempCanvasData.width-1; x++)

  {

  for ( var y = 1; y < tempCanvasData.height-1; y++)

  {

  // Index of the pixel in the array

  var idx = (x + y * tempCanvasData.width) * 4;

  var bidx = ((x-1) + y * tempCanvasData.width) * 4;

  var aidx = ((x+1) + y * tempCanvasData.width) * 4;

  // calculate new RGB value

  var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;

  var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;

  var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;

  nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);

  ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);

  nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

  // assign new pixel value

  canvasData.data[idx + 0] = nr; // Red channel

  canvasData.data[idx + 1] = ng; // Green channel

  canvasData.data[idx + 2] = nb; // Blue channel

  canvasData.data[idx + 3] = 255; // Alpha channel

  }

  }

  },

  /**

  * mirror reflect

  *

  * @param context

  * @param canvasData

  */

  mirrorProcess : function(context, canvasData) {

  console.log("Canvas Filter - process");

  var tempCanvasData = this.copyImageData(context, canvasData);

  for ( var x = 0; x < tempCanvasData.width; x++) // column

  {

  for ( var y = 0; y < tempCanvasData.height; y++) // row

  {

  // Index of the pixel in the array

  var idx = (x + y * tempCanvasData.width) * 4;

  var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;

  // assign new pixel value

  canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel

  canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel

  canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel

  canvasData.data[midx + 3] = 255; // Alpha channel

  }

  }

  },

  };